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/ Isometric Game Programming with DirectX 7.0 / Isometric Game Programming.iso / directx / dxf / doc / directx8 / directx8_vb.chm / hh / directx8_vb / images / zbuffer.gif < prev   
Graphics Interchange Format  |  2000-10-04  |  4.6 KB  |  370x364  |  4-bit (11 colors)
   ocr: The color value is stored - D - - - 1 x int the rendering surtace. - - - 1 - - - - - - - - - Depthx X - - - - - The depth value iss stored in the depth-burrer. Depth-buffer (same dimensions as the rendering surface)